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Thesis

My masters thesis involved an exhibit, of which 60% of the content had to be experienced through the use of Virtual Reality to experience the digital representation of my architecture.

The experience itself was a collaboration between my VR theories and the physical models that had been created by myself and my peers during the academic year. The building I designed became a place for the massive scaled up models belonging to my peers, a place to see objects like you were an ant whilst also existing in a 1:1 model of Boscombe.

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